「CGUI」に関連した動画の一覧 |
![]() | Cs 1.6 Hack cGUI class Yeah, just a little GUI class... easy to implement and very compact :P Took me 4h with this whole color and proportion stuff :o 2009年04月26日再生回数 535 |
![]() | cgui zgf 2011年04月22日再生回数 69 |
![]() | Augmented Reality Marble Game The Augmented Reality Marble Game was developed by Ohan Oda and Steve Feiner at Columbia University's Computer Graphics and User Interfaces Lab ( www.cs.columbia.edu ). The player wears a video-see-through head-worn display, and tilts and translates a tracked board to guide a virtual "marble" (actually, more like a little rubber ball) through a dynamic maze of obstacles. Gravity in the game always points in the correct direction, no matter how the player's head and board are oriented relative to each other. This is possible because the game uses both optical marker tracking and a separate head-tracker built into the head-worn display. The optical marker tracker relies on a camera on the head-worn display to determine the board's relative position and orientation. The built-in head tracker determines which way is "down," which the game uses, in turn, to compute the true "down" direction for the board. The marble game is implemented in Goblin XNA ( www.cs.columbia.edu ), an open-source infrastructure for AR apps, built on Microsoft XNA Game Studio 3.0. Physics is supported through Newton Game Dynamics. Goblin XNA can be downloaded from goblinxna.codeplex.com . Thanks to Microsoft Research for funding the development of Goblin XNA, VTT Technical Research Centre of Finland for the ALVAR optical tracking library (which will be supported in the next Goblin XNA release), Vuzix Corporation for the iWear VR920 head-worn display and CamAR camera, and Sean White for video support. 2009年08月09日再生回数 23522 |
![]() | Ti sou leei gia mena[studio] ti sou leei gia mena ti soy leei gia sena.......... 2008年09月06日再生回数 330986 |
![]() | Shake Menus Shake Menus were developed by Sean White, David Feng, and Steve Feiner at Columbia University's Computer Graphics and User Interfaces Lab ( www.cs.columbia.edu ). The video accompanied a paper presented at IEEE ISMAR 2009 ( www.ismar09.org ). Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality (world-referenced, display- referenced, and object-referenced), along with a baseline technique (a linear menu on a clipboard). Our findings suggest trade-offs amongst speed, efficacy, and flexibility of interaction, and point towards the possible advantages of hybrid approaches that compose together transformations in different coordinate systems. In our ISMAR 2009 paper, we also describe qualitative feedback from use and present several illustrative applications of the technique including game authoring ( http ). This work was funded in part by NSF Grant IIS-03-25867. Any opinions, findings, conclusions or recommendations expressed in this material are those of the authors and do not necessarily ... 2009年10月28日再生回数 1980 |
![]() | 2012 Lyrics on Screen - Jay Sean & Nicki Minaj 2012 Lyrics on Screen by Jay Sean and Nicki Minaj. DOWLOAD LINK ; www.mediafire.com i hope you enjoy! :D any requests? (: 2010年10月02日再生回数 9962 |
![]() | Modeling Using 3D Head-Worn and 2D Tabletop Displays Modeling Using 3D Head-Worn and 2D Tabletop Displays This video documents early work on combining a 2D stationary Microsoft Surface display with a 3D tracked head-worn video-see-through display. It was recorded live, through the head-worn display's built-in camera, for presentation at the Microsoft Research "Going Beneath the Surface" project meeting held at Columbia in December 2009. Here, the 2D Surface tabletop display shows semi-transparent 2D footprints of simple geometric models, while the 3D head-worn display presents the full 3D models, positioned over their footprints on the Surface. This makes it possible for a user wearing the head-worn display to view the 3D geometric models as if they were physically located on the Surface. (Note that the models extend up and beyond the edge of the Surface, which would not happen if the head-tracked graphics were displayed on the Surface itself.) A user who views the Surface without a head-worn display stll sees the footprints, which are spatially registered with the models. Multi-touch gestures are used to create and edit the models. The 3D head-worn display (Vuzix iWear VR920 with CamAR) is tracked with the VTT ALVAR optical tracking package, using markers projected on the Surface, which are viewed by the head-worn display's built-in camera. (Other work by our lab on combining the Surface with head-worn displays uses several different approaches to track the head-worn displays; for example, see www.youtube.com ) The ... 2011年01月05日再生回数 1926 |
![]() | cg videos enamorada pictures from carolinag..wmv 2011年09月13日再生回数 53 |
![]() | 20110929 213125 2011年09月30日再生回数 4007 |
![]() | Augmented Reality for Task Localization in Maintenance of an Armored Personnel Carrier Turret This video presents research performed by Steven J. Henderson and Steven Feiner at Columbia University's Computer Graphics and User Interfaces Lab ( www.cs.columbia.edu ). The video accompanied a paper presented at IEEE ISMAR 2009 (www.ismar.net), where it received the best paper award. We present the design, implementation, and user testing of a prototype augmented reality application to support military mechanics conducting routine maintenance tasks inside an armored vehicle turret. Our prototype uses a tracked head-worn display to augment a mechanic's natural view with text, labels, arrows, and animated sequences designed to facilitate task comprehension, location, and execution. A within-subject controlled user study examined professional military mechanics using our system to complete 18 common tasks under field conditions. These tasks included installing and removing fasteners and indicator lights, and connecting cables, all within the cramped interior of an armored personnel carrier turret. An augmented reality condition was tested against two baseline conditions an untracked headworn display with text and graphics and a fixed flat panel display representing an improved version of the laptop-based documentation currently employed in practice. The augmented reality condition allowed mechanics to locate tasks more quickly than when using either baseline, and in some instances, resulted in less overall head movement. A qualitative survey showed mechanics found the ... 2009年10月28日再生回数 2533 |
CGUIに関連した本
- 総合村落史考―日田の歴史研究 長 順一郎 歴研



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