「the point (2 8 16)」に関連した動画の一覧 |
![]() | LeBron James - 16 points in 2 minutes (UNCUT) www.blogtalkradio.com - Go to this website for live sports talk. If you want a different perspective than ESPN will give you, you will enjoy the show. So tune in. Relive the excitement UNCUT as Lebron makes impossible shot after impossible shot. 2009年02月23日再生回数 3367383 |
![]() | Kobe Bryant 2005-06: 43 points vs Tony Allen & Paul Pierce March 20, 2006 TD Garden Boston, MA Boxscore: www.basketball-reference.com Kobe Bryant: 43 points(16 in the 4th), 5 rebounds, 4 assists, 5 steals, 18-39 FG, 0-5 3PT, 7-10 FT Paul Pierce: 26 points, 9 rebounds, 2 assists, 8-19 FG, 2-8 3PT, 8-11 FT Another game, another 40 point performance by Kobe Bryant in his 2005-06 campaign. Coming off two heartbreaking losses in a row, the Lakers, in a dogfight with the Sacramento Kings and New Orleans Hornets for the 7th and 8th seeds, desperately needed a victory. Despite very physical defense by the Boston Celtics and premier defender Tony Allen, Bryant was still able to muster up 43 points, oohing and aahing the crowd with dazzling trick shots and fadeaways left and right. 2011年06月26日再生回数 99065 |
![]() | Sea Turtle Nest #2 Hatching @ Carolina Beach, 8/18/2007 This is a short (6:16) video I took of a loggerhead sea turtle nest hatching at Carolina Beach, NC on August 18, 2007. This was the 2nd nest to hatch on CB this summer. This nest bore 130 live hatchlings. I used an infrared light to assist with the night video taping. 2007年08月23日再生回数 44983 |
![]() | 2008 NBA Finals: Lakers at Celtics, Gm 1 part 1/13 Game 1 - Celtics 98, Lakers 88 The Celtics drew first blood and won Game 1, improving to 7-2 all-time at home in Game 1 versus the Lakers. With the win, the Celtics improved to 11-1 at home this postseason. Paul Pierce was the story of Game 1. After scoring only 3 points in the 1st half, Pierce erupted for 15 third-quarter points, going 5-for-5 from the field and 3-for-3 from 3-point range. Pierce left the game with 6:48 in the third quarter with an apparent knee injury and had to be helped off the court in a wheelchair. However, he dramatically returned to the court after just a few minutes, and re-entered the game showing no ill effects from his injury. Pierce finished with 22 points and Kevin Garnett, who had 16 first-half points, ended Game 1 with 24 points. Boston held the Lakers to a 25.0 FG percentage in the fourth quarter. The Lakers lost Game 1 for the first time in the 2008 postseason and fell to 4-9 in their last 13 postseason road games. Kobe Bryant started the game by missing his first three shots and was 2-8 from the field in the first quarter. Bryant scored 12 points in the third quarter and finished with a team-high 24 points for the game. After scoring 51 points in the first half, the Lakers scored just 37 points in the second half. Derek Fisher scored 13 points in the first half but had just 2 points in the second half. The Lakers were outrebounded 46-33 in the game. 2010年06月23日再生回数 51227 |
![]() | Down 8 Points With 17 Seconds Carolina comes back to win against dook in one of the most dramatic games in the history of the rivalry. 2009年02月25日再生回数 46751 |
![]() | #8 - Tracking Vocals, Beyonce, Rihanna, Justin Bieber, and Mixer Jaycen Joshua In the 8th Episode of Pensado's Place, Dave is joined by GRAMMY award winning mixer Jaycen Joshua! This week's Into The Lair, dave interviews GRAMMY nominated engineers Andrew Wuepper and Brian "B-Love" Thomas about their vocal tracking methods. And finally, Dave and Jaycen give their in-depth answers to live viewer questions in the Corner Office. Pensado's Place #8 2:11 - Into The Lair - Vocal Tracking at The Boom Boom Room w/ GRAMMY nominated engineer's Brian "B-Love" Thomas and Andrew Wuepper. 2:57 - Do you use different mics for different genres? 3:35 - Are there any mics you use that would surprise people? 4:41 - What is your pre-amp of choice? • Neve 1073 • Cranesong Flamingo 5:31 - What do you (Andrew and B ) mean by gain structure as it applies to tracking vocals? 8:39 - How does the genre of music effect the vocal chain? 9:45 - What attack and release times do you use as a starting point? 10:35 - What compression ratio do you like to use? 11:38 - Advice for project studios 13:09 - Interview w/ Jaycen Joshua 14:00 - Jaycen explains how he works with the low frequencies in his mixing. 15:24 - EQing small amounts in a mix at narrow bandwidths and describing parallel compression with kick drums. 16:40 - Dave asks Jaycen if he works In The Box (Digital) or Analog. 18:40 - Dave talks about Jaycen's engineering skills vs. his taste 22:41 - Dave has Jaycen expand on his use of vocal effects in his mixes 24:51- Dave asks Jaycen what his go-to delay is. "All my vocals, 100 ... 2011年03月04日再生回数 57939 |
![]() | Amiga Longplay [579] Syndicate www.recordedamigagames.org Played By Eino PC version is superior, but I decided to play this anyways as it belongs among the best Amiga games. It's one of the few games which really impressed me back then, but now it's clear that the missions are too simple and similar. More depth could have been introduced by many different ways. I got this running faster with A1200 config (thanks to Ironclaw for giving a hint before), but it still slows down at some places. I try to avoid scrolling the screen at later levels as the games automatically pauses while scrolling. I didn't persuade new syndicates, but everyone who's played this knows how it's done. They have better mods later in the game. No country went unhappy during this play. If overtaxed while unhappy, it will turn rebellious and the mission needs to be replayed. All mission briefings and just about everything else included. Time points for each mission can be found below. First time point is for MAP / SELECT MISSION screen after which BRIEFING and EQUIP / RESEARCH screens will follow, second time point is for mission start. 01. Western Europe 2:05 - 3:27 02. Scandinavia 4:24 - 5:19 03. Central Europe 7:27 - 8:16 04. Eastern Europe 10:04 - 11:01 05. Urals 12:32 - 13:44 06. Siberia 15:08 - 16:27 07. Mongolia 20:15 - 21:20 08. Kazakhstan 26:49 - 28:04 09. Kamchatka 31:46 - 32:53 10. China 36:21 - 37:14 11. Iran 41:19 - 42:21 12. Iraq 44:02 - 44:46 13. Pacific Rim 48:59 - 49:31 14. India 53:06 - 54:11 15. Arabia 57:03 - 57 ... 2010年03月02日再生回数 54591 |
![]() | Kershaw OD Knives: "Addictive Speed" by Nutnfancy Kicking your EDC into "Overdrive," the Kershaw OD-1 and OD-2 knives are ultra-fast daily carry knives. These are Lee Williams-designed blades that feature an innovative, disappearing actuation stud for deployment. It's fast, reliable, and fun. The larger OD-1 weighs 3.4 oz and has a 2 15/16" Sandvik 14C28N elegant drop point blade, somewhat reminiscent of the Kershaw Leek series but with thankfully more belly for utility tasks. The 14C28N is a good steel choice that takes a fine edge and sharpens easily. In some aggressive cardboard cutting and stabbing tests, I found the 14C28N steel to perform well, losing sharpness after about 15 long cuts but it sharpened easily thereafter. I did note some small rust spots developing on this OD1 blade in low moisture environments which puts me to wonder about its overall rust resistance. Keep it wiped down. The blade shape features a sharp tip (yes!), some belly, and has well executed hollow grinding that makes it an excellent slicer and emergency "surgical tool." The OD-1 framelock is technical looking and has a lockbar stabilzer to prevent your idiot friends from tweaking it out too far when the fondle the knife. When subject to spine whack tests, the OD-1 framelock did release and the knife developed looseness (but was restored to factory tightness thereafter). For a tactical blade this would be the kiss of death but for the EDC role this knife is intended for, it's not a showstopper. But it's an interesting data point to show that ... 2010年10月21日再生回数 50221 |
![]() | Final Fantasy 1-8 Battle Themes MP3 Download: www.mediafire.com Since Megaupload is laying the smackdown to my uploads, I am re-upping them on a different site. I am only going to offer the one (which is all of them together in one file) as opposed to what I had before. I apologize for any inconveniences this may cause. And also, if at any point the link goes down please notify me so that I can re-up it for you guys. The battle themes from each Final Fantasy game starting from Final Fantasy 1 to Final Fantasy 8. I hope you enjoy! All rights and music are reserved to Square Enix. 2007年07月23日再生回数 439876 |
![]() | Metal Gear Solid: The Twin Snakes Part 16 - Caught www.megaupload.com -------------------------^Download Link^------------------------- This is part sixteen of my Thirty nine part run of Metal Gear Solid: The Twin Snakes for the Nintendo Gamecube. This video is half a narrated boss battle, and half getting captured. 0:37 - They originally did not have this Sniper Rifle, meaning that you had to go ALL THE WAY BACK to the second floor basement of the tank hanger in order to get Sniper Wolf's Sniper Rifles. 1:02 - I'm not sure why they changed Diazapam to Pentazamin 1:14 - I don't know why I have this tone to my voice, also, I should point out that this boss is much easier because as bad as the Sniper Controls are in this version, they were MUCH WORSE in the PS version. 1:40 - Why did I point that out? BECAUSE I CAN! And I'm seriously wondering, doesn't make much physical sense when you think about it. 1:47 - Inside Joke 1:53 - Upon further viewing it was the groin or bladder area. 2:36 - Before if I remember, they just snuck up on him, I should also point out that the door Snake was about to try to enter in a level 6 door, so how was he planing on entering? 2:55 - OWNED! 3:20 - Originally he literally tossed the weapon, but here, he fucking slides the thing, not a lot of sense is made is there? 3:31 - While some moments of her acting seem better, he accent overall has become much less believable. 3:34 - I honestly hate fucking Feminist assholes, they never want equality, they want to be treated BETTER than men, and they ... 2008年08月17日再生回数 49951 |






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